CS2 Mirage callouts: the names that actually come up, what each one means, and the order to learn them in

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CS2 Mirage callouts: the names that actually come up, what each one means, and the order to learn them in

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Quick summary
  • Mirage callouts are short names for specific positions. The important part is that one name covers a small spot, not a whole bombsite.
  • Saying "one A" tells your team almost nothing. Saying "one firebox" tells them exactly where to look.
  • Jungle, Connector and Short are rotation positions. They matter on both bombsites, so learn them before the cosmetic names.
  • A Ramp, Palace, Tetris, Default, Triple, Firebox, Stairs, Jungle, Ticket and CT cover most of what you hear in an average Mirage game.
  • Total CS lists 383 callout names across eight maps, so this is a working vocabulary rather than a list you memorise in one sitting.
Why the small names matter

Mirage packs a lot of positions into two small sites. A player tucked behind Firebox is in a different place from one holding from Jungle, and neither is where a player behind Triple is standing. When someone calls "one A", the team still has to check behind every corner and every box before it can shoot back. That costs time, and it loses rounds.

A Site

A Site is where most of the confusion happens, because the site is small and the names are crowded.
  • A Ramp is the main ground level entrance from the Terrorist side into A. "Two ramp" usually means two players are around the Ramp entrance.
  • Palace is the upper route into A Site. It opens onto the balcony above the site and is often used together with a Ramp push.
  • Palace Balcony is the exposed platform where players exit Palace. A player can stay up there instead of dropping, so the call matters.
  • Shadows is the tucked position directly underneath Palace Balcony. It is easy to miss if your team jumps out of Palace without clearing below.
  • Tetris is the stack of boxes just outside A Ramp. Attackers use it as cover on the way in, which is why it gets called constantly.
  • Sandwich is the narrow gap between Tetris and Stairs. One defender sitting there punishes anyone who clears Tetris and immediately looks toward Jungle.
  • Default is the common bomb plant area around the boxes. "Bomb default" means the plant went there.
  • Triple, or Triple Box, is the large stack of boxes toward the CT side. It gives strong cover from Ramp and Palace.
  • Firebox is the tucked position near the Default side of the site. Clear it before you assume the site is safe.
  • Ninja is the tight hiding spot among the boxes. The name is accurate.
  • Stairs is the staircase between A Site and Jungle, and one of the first positions an execute isolates with utility.
  • Jungle sits between A Site, Connector and the Window side. Treat "one jungle" as a rotation call, not an A Site call, because that player can influence both A and Mid.
  • Ticket is the ticket booth area near CT, and a long range defensive position worth checking when taking A.
  • CT is the entrance into A from the Counter Terrorist spawn side.
  • Trash is the smaller CT side position near the trash can. Learn it last.
Mid

Mid is the part of Mirage that makes the map what it is. Taking Mid gives the Terrorist side routes toward Connector and Short, while the CT side normally fights for it through Window, Connector and Catwalk.
  • Top Mid is the Terrorist side entrance into Mid.
  • Window, Connector, Catwalk, Underpass, Chair, Ladder Room and Mid Boxes are the Mid names you hear most.
  • Underpass is the lower route under Mid, and the one to watch when someone rotates late.
B Site
  • B Apartments, often called B Apps, is the hallway the Terrorists use to approach B from T Spawn.
  • Van, Bench, Default, Short, Market, Market Window and Market Door are the rest of the B names.
  • Short Corner and Kitchen round out the approach routes.
Rotation positions

These five names are the ones to learn first, because they are used on both sites.
  • Jungle
  • Connector
  • Ladder Room
  • Short
  • Underpass
Learning order
  • First: Ramp, Palace, Tetris, Default, Triple, Firebox, Stairs, Jungle, Ticket, CT.
  • Then: the Mid names, Window, Connector, Catwalk, Top Mid and Underpass.
  • Then: the B names, Apartments, Van, Bench, Short and Market.
  • Last: the cosmetic ones, Sandwich, Shadows, Trash, Ninja and Pillars.
You can play plenty of Mirage without ever saying Trash. You cannot play it well without knowing Jungle.

FAQ

Q: Do I need to learn every callout?
A: No. The shortlist above covers most of what comes up. Total CS counts 383 callout names across eight maps, which is more than anyone needs at once.

Q: Why do people say "CT" and "CT Spawn" as if they are the same?
A: They are used loosely. Listen to the context of the call before you assume which one is meant.

Q: Is there a Mirage callout list for other maps too?
A: Total CS has interactive maps for Ancient, Cobblestone, Dust 2, Inferno, Mirage, Nuke, Overpass, Train, Vertigo, Cache and Anubis. Cobblestone and Train are CS:GO only, so their pages are not current for CS2.

Q: Are these names the same in CS:GO and CS2?
A: For most maps, yes, or close enough. The interactive pages note that the callouts are the same or very similar across both games.

Sources
Total CS: all CS2 callouts, interactive maps and the 383-name database
DaddySkins: CS2 Mirage callouts, A Site, Mid and B Site breakdown
Valve: Counter-Strike 2 update feed, map fixes and new map scripting entities
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