Dust II is the most iconic bomb defusal map in Counter-Strike and the one many new players learn callouts on first. Total CS keeps an interactive map and a searchable table of 51 callout names for Dust 2, and the page says the map and its callouts are the same, or very similar, in CS2 and CS:GO. The map is described as very evenly balanced between the Terrorist and Counter-Terrorist teams.
T Spawn, the tunnels and B Site
- T Spawn: the side of the map where the Terrorist team spawns. A small section of it offers a view down mid to mid doors, which lets Ts see which CTs cross over to B.
- T Ramp: the ramp that leads down from T Spawn to outside B Tunnels. The term genuinely refers to the ramp section only, not the raised platform.
- T Plat: the raised platform that leads from T Spawn to outside B Tunnels. It has several stacks of bricks that can be used to watch B Tunnels from a strong position, and it borders T Ramp.
- Outside Tunnels: the area just outside B Tunnels when approaching them from T Spawn. It is broad and open, so the callout covers quite a bit of space.
- Upper B Tunnels: one of two sections of B Tunnels. It begins at the entrance from T Spawn and extends to the chokepoint that leads to the B bombsite.
- Lower B Tunnels: the other section. It begins at the stairs leading down from Upper Tunnels into the corridor that connects the Tunnels to mid, and ends at the archway into mid.
- Close: a loose callout for the left corner as you exit B Tunnels onto the B site as a Terrorist. A very close angle that can be deadly if left unchecked.
- B Closet: the corner of B Site where the car is located, to the right of Tunnels as you exit them or to the left of B doors.
- B Car: the car on B site to the right of Tunnels Exit and to the left of B doors. Only used if a player is directly behind the car; the corner next to the car is called Closet.
- Fence: the fenced off wall on B Site that can provide a hiding spot invisible to the Ts until they have moved from Tunnels onto B site.
- B Plat: the elevated area of the B bombsite next to where the bomb can be planted, directly opposite the exit of B Tunnels.
- Back Plat: the back end of B Plat. It has a separate callout because you cannot see the back of B Plat from the bombsite.
- Big Box: the big box that resembles the Xbox in mid, sitting on B site between B Plat and the bombsite.
- Double Stack: the two boxes stacked on top of each other in the middle of the B bombsite. Not to be confused with the boxes that lead to B Window.
- B Default Plant: where the bomb is most commonly planted on B. It hugs the brick wall, is just below B Window, and on the side of B Doors.
- B Window: the hole in the brick wall on B site, with several boxes serving as a platform to reach it. A common position when defending or retaking the site.
- B Back Site: the back of the B bombsite, as if looking at it from the Tunnels Exit. It typically refers to the area behind all of the boxes on B and borders B Plat.
- B Doors: the double doors that lead into B from CT Mid.
- B Boxes: the boxes between CT Mid and B Doors, often used as a vantage point to watch players coming from mid to B.
- Scaffolding: the scaffolding just outside B, on the side of B Window. It can be walked on for a favorable angle onto mid to B pushes.
- CT Mid: the space between B Site, Mid and CT Spawn. It is behind mid doors and sits next to CT Spawn.
- Mid Doors: the double doors in Mid.
- Close Mid Doors: the corner to the right of Mid Doors if you were going through them from Mid to CT Spawn. It is commonly called Hiko after the North American pro player who pulled off a famous shot from the position.
- Xbox: the box in Mid by the doors that can be used to gain access onto Catwalk and A Short. It is opposite the exit from Lower B Tunnels.
- Mid: the middle area of the map, extending from Mid Doors to the top of Mid. Generally the sloped area is what gets called Mid.
- Palm: the now-telephone mast near the top of mid next to Catwalk, where there was once a Palm Tree.
- Right Side Mid: the indented area of Mid on the right if looking from Mid Doors up towards T spawn. Typically only CTs call it.
- Top Mid: the top of Mid if looking from Mid Doors up towards T Spawn. It connects Suicide with Mid.
- Suicide: the pit used to jump down from T Spawn and run straight to Top Mid. It is directly opposite Mid Doors and earned its name from being perilous to jump into because of potential AWPers.
- Outside Long: the open space outside Long Doors on the T Spawn side of the map. It connects T Spawn to Long Doors and A Long.
- Long Doors: the two sets of double doors that lead from Outside Long to A Long.
- Blue: the large blue shipping crate that stands opposite A Long Doors.
- Side Pit: the area of ground between Pit and A Long Doors. The differentiation is when the ground starts to slope downwards, and the small brick wall before the Pit area.
- Pit: the sloped-down area outside Long Doors and at the end of A Long. It faces opposite to A Site, so players can be in Pit but hidden from A Site.
- Pit Plat: the platform to the right of Pit if looking at it from the bottom of Pit. It allows some good sniping angles onto the A site.
- A Long: the space of ground that connects Long Doors and Pit to the A Bombsite. A long narrow stretch of ground.
- Long Corner: the corner of the closest building to Long Doors. A very common place for CTs to hold against pushes at A Long.
- A Car: the car tucked away to the right side of A Long if approaching from Pit. It can be used to watch A Short or A Long, and the call covers the general area around the car.
- A Cross: the open area that separates A Long from A Site. It is wildly exposed to every angle, Site, CT Spawn and Short, which is why it is called Cross.
- A Ramp: the ramp that leads upwards from A Cross to the A Bombsite.
- A Default Plant: the default plant spot on A. It is on the edge of the raised platform, as close to A Long as possible for the best visibility from every angle.
- Barrels: the set of barrels that sit behind A Site, near the mesh fencing.
- Goose: the enclosed section behind A Site and Barrels that has the image of a goose spraypainted onto it.
- Elevator: one of the corners of the A Site Platform, closest to the side of CT Spawn. It earned its callout as a common position for CTs to boost teammates up onto the bombsite when retaking.
- Short Boost: the set of dumpsters right outside CT Spawn on the A side. These can be used to boost CTs onto A Short faster than running there.
- A Platform: the platform that the A bombsite is placed on. Generally refers to the area between the A Bombsite itself and A Short.
- A Ninja: a hidey-hole behind a stack of boxes on the A Short side of A, used to Ninja defuse if the Ts all come from A Long and do not clear the position.
- Stairs: the set of stairs that connect Catwalk with A Short.
- Catwalk: the walkway on the side of Mid that leads onto A Short and the A Bombsite. It runs from the start of the Catwalk at the top of Mid up until Short Stairs.
- A Short: the walkway that connects mid to the A bombsite. Typically used by Ts to rush on eco or pistol rounds, or to split A with another group pincering the site from A Long.
- CT Spawn: the location, technically under short, that the Counter-Terrorist team spawns within.
T Ramp and T Plat are two parts of the same structure, the ramp and the raised platform beside it. B Plat and Back Plat are the same elevated area, but the back of it cannot be seen from the bombsite. B Car and B Closet both point at the car, but Closet is the corner next to the car and Car is only used when a player is directly behind it.
Total CS lists 383 callout names across eight maps and flags Cobblestone and Train as CS:GO only. Dust II is not one of them.
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