CS2 draws a small marker over each teammate so you can tell a friendly from an enemy without checking the radar. Six client commands control it, four server commands can override it, and the meaning of the mode value differs between Valve's 2023 command list and the current build dump.
The client commands
- sets what appears over a teammate's head. Valve's list gives it a default of 2 and the description "Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment". The build dump gives the same command the description "Always show team id over teammates. 0 = off, 1 = pips; 2 = +name, 3 = +equipment". The two pages disagree on whether the name and the equipment arrive together or as separate steps.
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cl_teamid_overhead_mode - shows the overhead id in teammate color. Default false.
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cl_teamid_overhead_colors_show - is the max distance at which the overhead team id icons show. Default 6000.
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cl_teamid_overhead_maxdist - is the same limit for a spectator. Default 4000.
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cl_teamid_overhead_maxdist_spec - appears in the build dump only. Its description is "The amount to fade teamid when near the crosshair. Range is 0.0-1.0. 0: off". Valve's list does not carry it.
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cl_teamid_overhead_fade_near_crosshair - forces the marker on or off when the HUD is disabled. Default 0, described as "0: default; 1: draw teamid even if hud disabled; -1: force no teamid".
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cl_drawhud_force_teamid_overhead
- turns the feature on or off server side. Default true, described as "Shows teamID over player's heads. 0 = off, 1 = on".
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sv_teamid_overhead - determines whether
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sv_teamid_overhead_always_prohibitis prohibited. Default false. Neither page listsCode: Select all
cl_teamid_overhead_alwaysas an entry of its own, so this post does not claim it exists.Code: Select all
cl_teamid_overhead_always - overrides the client max distance when set above 0. Default 0.
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sv_teamid_overhead_maxdist - overrides the spectator max distance when set above 0. Default 0.
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sv_teamid_overhead_maxdist_spec
Valve's page is a snapshot. It says it was retrieved from the October 2 2023 build, revision 8384867. The build dump names its build, 11162119, dated October 22 2026. Two differences matter for this family.
- The mode value. Valve puts the name and the equipment together at mode 2. The dump splits them, with the name at 2 and the equipment at 3.
- The fade command. is in the dump and absent from Valve's list.
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cl_teamid_overhead_fade_near_crosshair
The existing topic on this board
The CS2 HUD and radar settings topic already on this board mentions
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cl_teamid_overhead_modeSources
Valve Developer Community: List of Counter-Strike 2 console commands and variables (snapshot, October 2 2023, build 9832)
s2v.app: Counter-Strike 2 Console Commands and ConVars (build 11162119, October 22 2026)