CS2 Cache callouts: the 52 names on the map, what each one means, and the order to learn them in
Posted: Fri Oct 23, 2026 5:17 pm
Quick summary
Cache is a bomb defusal map set in Chernobyl, Ukraine. The callout database at Total CS carries 52 callouts for it, and the site states that the map and its callouts are the same or very similar in both CS2 and CS:GO. Cache is not in the Active Duty group on the Counter-Strike Wiki, which is worth knowing before you queue for it expecting a Premier pick. The callouts break into four clusters: A site and its approach, the mid section and its connectors, B site and its halls, and the spawn and truck areas.
A site and the route in
Is Cache in the Active Duty pool? No. The Counter-Strike Wiki's Active Duty Group lists Ancient, Anubis, Dust II, Inferno, Mirage, Nuke and Train. Its Cache page states that Cache was removed from the active duty pool and replaced by Vertigo in the March 28 2019 update, and the wiki's Reserves Group category lists Italy, Office, Overpass and Vertigo.
Are the CS2 and CS:GO callouts identical? Total CS states that this map and its callouts are the same or very similar in both games, and the page does not flag Cache as CS:GO only.
How many callouts are there? Total CS counts 52 for Cache. Its all-callouts index puts the whole database at 383 callout names across 8 maps.
Why do some names have two meanings? The database prints alternative names per callout. Squeaky and Heaven are the two that get used loosely: Squeaky can mean the door or the site-side position pressed against it, and Heaven is used for both the ramp and the Rafters platform it leads to.
Sources
Total CS: Cache callouts, 52 callouts with descriptions and alternative names
Total CS: all CS2 and CS:GO callouts index, 383 callout names across 8 maps
Counter-Strike Wiki: Cache (map description, removed from the Active Duty pool in March 2019)
Cache is a bomb defusal map set in Chernobyl, Ukraine. The callout database at Total CS carries 52 callouts for it, and the site states that the map and its callouts are the same or very similar in both CS2 and CS:GO. Cache is not in the Active Duty group on the Counter-Strike Wiki, which is worth knowing before you queue for it expecting a Premier pick. The callouts break into four clusters: A site and its approach, the mid section and its connectors, B site and its halls, and the spawn and truck areas.
A site and the route in
- A Site: the entire region between quad down to Catwalk, A Main and Forklift.
- A Main: the building that connects A Long and T Spawn to B Site. Also known as Warehouse.
- A Long: spans from the A side of Garage and T Spawn, all the way up to Squeaky Room. Also known as Long A or T Long.
- Squeaky: the room with the blue squeaky door that leads on to A Site, and the door itself. If someone is on A Site pressed against the door from the site side, some players call Squeaky rather than A Site because it is more precise. Also known as Blue Door.
- A Default: the default plant spot, considered the safest because it is hardest to reach from most angles. Also known as Safe.
- Default Box: the boxes on A Site next to the red shipping container.
- Quad: the location around the big stack of four boxes at the back of A Site. It refers mainly to the area behind the boxes, most of which is not visible from A Main and Catwalk, but can also mean the area in front. Also known as Quad Stack.
- NBK: the corner of A Site between the squeaky door and quad. Named after the pro player who made an impressive play from that spot. Also known as Fence or Close Right.
- Shroud: the boxes in the corner of A Site between Squeaky and A Main. Known as Boost Boxes because they can only be reached by a teammate boost or by jumping from the top of the squeaky door.
- Forklift: the location around and behind the forklift vehicle on A Site. Also known as Yellow, Fork or Headshot.
- Balcony: the raised metal balcony on A Site, above Forklift, stretching round to catwalk. Also known as Cat, Upper or A Heaven.
- Elektro: the area between Truck, A Site and Highway.
- Lockers: the section of A Main with lockers inside, visible from A Site.
- Cubby: the corner directly below boost that presses up against A Main. Also known as Below Boost or Boost Corner.
- Mid: the middle section covering the land that joins Garage, Connector and Highway. Also known as Middle.
- Highway: the narrow stretch of hill connecting Mid to A Site. Also known as Catwalk.
- CT Connector: the room connecting Mid to CT Hall and CT Spawn. A common AWP spot for CTs at the start of the round. Also known as Connector or Z.
- White Box: the area around and on the white box at the mid-side end of Highway. Also known as Spool.
- Sand Bags: the area around and on top of the sand bags between Connector and Mid Roof.
- Mid Roof: anywhere on top of the building between Vents and Sand Bags. Also known as Roof.
- Vents: the location around and inside the vents that connect Mid to B Checkers.
- Boost: the roof on the T-side of mid, opposite Vents, reachable only by jumping on a teammate's head or by a tricky strafe jump from mid. Also known as Mid Boost.
- Garage: the large garage building between T Spawn and Mid, which also connects to Dumpster.
- T Red: the area on top of the red shipping container inside Garage. Also known as Garage Container.
- Dumpster: the room connecting Garage to B Halls. Also known as B Connector.
- Truck: the area on and around the truck between Elektro and CT Hall. Also known as Car.
- Checkers: the room with the checkered floor that Vents leads into, also connected to B Main and the B Site area.
- Back Checkers: the area behind the boxes at the back of Checkers. Also known as Checkers Boxes.
- CT Halls: a large callout compared to others on this map, the area between Truck and Hell.
- B Site: the raised area the bomb can be planted on. Some players call B Offen B Site as well.
- B Default: the safest and most common plant spot, just behind the boxes at the front of the bombsite on the Hell/Heaven side. Also known as Safe.
- B Main: the area between B Site, Checkers and B Halls. Some players also use B Main for B Hall.
- B Halls: the area inside the building between B Main, Sun Room, Dumpster and the exit to T Spawn.
- B Main Boxes: the boxes close to where B Main leads on to Checkers, which CTs often hide behind. Also known as Close Right Box.
- B Ramp: the ramp leading onto B Site.
- B Offen: a less commonly used call, the area between B Site and Hell, Checkers and B Halls.
- Pit: the dip next to the ramp on B Site. Also known as Mull.
- Headshot: the lower area on the Hell/Heaven side of B Site. Crouched there, only your head is visible. Also known as Generator.
- Spray: the area behind the boxes at the back of B Site. Also known as Back Site, Back Boxes or B Corner.
- New Boxes: the area behind the tall gray boxes on the B Hall side of B Site.
- Close Left: the close left corner of B Site when entering from Hell on the CT side. Terrorists commonly hide here after a plant to surprise retaking CTs. Also known as Under Heaven.
- Heaven: the wooden ramp and platform leading from CT Hall to B Site and B Offen. Also known as Upper.
- Rafters: the raised metal platform that Heaven leads on to. Some players call this Heaven. Also known as Heaven or Upper.
- Blue: the area next to the blue wall under Rafters and Heaven. Also known as Soils.
- Tree: the large tree at the back of Hell. It is possible to get up onto the raised platform the tree grows out of. Also known as Van.
- Sun Room: the room containing a painting of a sun, accessed from B Halls. Also known as Toxic, Window Room or Flash Room.
- Toxic: the yellow barrel close to the back of Sun Room.
- Flash Window: the window grenades can be thrown from Sun Room into B Site from. Also known as Window.
- T Spawn: where the terrorist team spawns. Also known as T Base, Terrorist Spawn or T.
- CT Spawn: where the counter-terrorist team spawns.
- T Truck: the area around, usually behind, the truck between T Spawn and T/A Long.
- T Boxes: the area between B Halls and T Spawn.
- First, the two sites and the plant spots: A Site, A Default, B Site, B Default. These are the only names that matter on a retake or a post-plant.
- Second, the routes that reach them: A Long, A Main, B Main, B Halls, B Ramp.
- Third, the mid section and its connectors: Mid, Highway, CT Connector, Garage, Vents, Checkers, Boost. Mid is where the round is usually decided.
- Fourth, the defensive positions: Quad, NBK, Shroud, Balcony, Pit, Heaven, Rafters, Headshot.
- Fifth, the spawn and truck area: T Spawn, CT Spawn, T Truck, T Boxes, Dumpster, CT Halls.
Is Cache in the Active Duty pool? No. The Counter-Strike Wiki's Active Duty Group lists Ancient, Anubis, Dust II, Inferno, Mirage, Nuke and Train. Its Cache page states that Cache was removed from the active duty pool and replaced by Vertigo in the March 28 2019 update, and the wiki's Reserves Group category lists Italy, Office, Overpass and Vertigo.
Are the CS2 and CS:GO callouts identical? Total CS states that this map and its callouts are the same or very similar in both games, and the page does not flag Cache as CS:GO only.
How many callouts are there? Total CS counts 52 for Cache. Its all-callouts index puts the whole database at 383 callout names across 8 maps.
Why do some names have two meanings? The database prints alternative names per callout. Squeaky and Heaven are the two that get used loosely: Squeaky can mean the door or the site-side position pressed against it, and Heaven is used for both the ramp and the Rafters platform it leads to.
Sources
Total CS: Cache callouts, 52 callouts with descriptions and alternative names
Total CS: all CS2 and CS:GO callouts index, 383 callout names across 8 maps
Counter-Strike Wiki: Cache (map description, removed from the Active Duty pool in March 2019)