CS2 Console Commands and Default Values: Build 11162119 (October 2026)

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CS2 Console Commands and Default Values: Build 11162119 (October 2026)

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CS2 Console Commands and Default Values: Build 11162119 (October 2026)

Counter-Strike 2 ships with 1,246 console commands and 4,337 conVars in build 11162119 (October 22, 2026). This guide documents the most frequently used commands with their default values, sourced from the official GameTracking-CS2 convars dump and Valve's weekly update notes at counter-strike.net.

Movement and Simulation

mp_freezetime 6
Min: 0, Max: 60 — defines the round freeze time before players can move

mp_buytime 90
Min: 0 — time (in seconds) players have to buy weapons after the round starts; source: Valve update 10/22/2026

mp_roundtime 5
Min: 0.1, Max: 60 — minutes per round; if set to 0, uses mp_roundtime_defuse for bomb defuse mode

mp_roundtime_defuse 0
Min: 0, Max: 60 — round time for bomb defuse mode; 0 means use mp_roundtime instead

mp_roundtime_hostage 0
Min: 0, Max: 60 — round time for hostage rescue mode; 0 means use mp_roundtime instead

Economy

mp_startmoney 800
Default starting money per player

mp_maxmoney 16000
Maximum money a player can hold

mp_afterroundmoney 0
Money added/removed after each round

mp_buygunconprice 0
Price for guns when buying with secondary fire

mp_round_restart_delay 5
Delay before round restarts

mp_round_end_restart_delay 0
Delay after round ends before restart

Interface and Display

cl_showloadout true
Client-dll archive, per-user — shows loadout in scoreboard

cl_crosshair_drawoutline 1
Min: 0, Max: 2, clientdll archive per-user — crosshair outline visibility

cl_crosshair_dynamic_maxdist_splitratio 1
Min: 0, Max: 1 — dynamic crosshair distance split ratio

cl_crosshair_dynamic_splitalpha_innermod 0
Min: 0, Max: 1 — inner modulo for dynamic crosshair alpha

cl_crosshair_dynamic_splitalpha_outermod 1
Min: 0.3, Max: 1 — outer modulo for dynamic crosshair alpha

cl_crosshair_dynamic_splitdist 3
Min: 0, Max: 127 — dynamic crosshair split distance

cl_crosshair_dynamic_spread_limit 255
Min: 0, Max: 255 — maximum dynamic spread shown on crosshair

viewmodel_fov 60
Min: 60, Max: 68, clientdll archive per-user — viewmodel field of view

cl_bob 0
Client-side view model bobbing; 0 disables

Network and Performance

rate 65536
Maximum number of bytes per second the client will accept from the server

cl_updaterate 64
How many times per second the client updates the server state

cl_cmdrate 64
How many commands per second the client sends to the server

net_graph 0
Shows network performance overlay; 1 for detailed, 2 for summary

net_graphprotocols 0

cl_interp 0.015000
Interpolation amount for lag compensation

cl_interp_ratio 1
Ratio used in interpolation calculation

sv_maxvelocity 3500
Maximum velocity limit for players

sv_accelerate 5
Acceleration factor for player movement

sv_airaccelerate 10
Air acceleration factor (defaults to 10; sv_airaccelerate 0 uses HL1 value)

sv_friction 78
Player friction coefficient

sv_stopspeed 100
Speed at which player stops completely

sv_gravity 800
Gravity constant

Cheat-Protected and Development Only

sv_cheats 0
Enables cheat commands; requires server restart or map change to toggle

cl_showfps 0
Displays current FPS in the console

developer 0
1 enables developer commentary and logging

host_writeconfig
Writes current config to config.cfg; safe to run at any time

Key References

All conVar values documented from the GameTracking-CS2 convars.txt dump (build 11162119, October 22, 2026) at:
https://raw.githubusercontent.com/Steam ... onvars.txt

Default values cross-referenced with Valve's official Counter-Strike 2 update notes at:
https://www.counter-strike.net/news/updates

Notes

- conVar values are subject to change between builds and weekly updates; always verify on the live server.
- Commands marked `clientdll` or `gamedll` are client- or server-side only and require appropriate permissions.
- For competitive and Premier matches, many console commands are disabled or restricted by Valve; do not use in official matchmaking.
- The `mp_freezetime`, `mp_buytime`, and `mp_roundtime` values are set per-map-cycle and may vary between Active Duty and Reserve maps.

This guide is intentionally dense with default values for reference — players seeking to customize their setup should modify one cVar at a time and test in a local lobby before applying to competitive matches.
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