CS2 Console Commands and Default Values: Build 11162119 (October 2026)
Counter-Strike 2 ships with 1,246 console commands and 4,337 conVars in build 11162119 (October 22, 2026). This guide documents the most frequently used commands with their default values, sourced from the official GameTracking-CS2 convars dump and Valve's weekly update notes at counter-strike.net.
Movement and Simulation
mp_freezetime 6
Min: 0, Max: 60 — defines the round freeze time before players can move
mp_buytime 90
Min: 0 — time (in seconds) players have to buy weapons after the round starts; source: Valve update 10/22/2026
mp_roundtime 5
Min: 0.1, Max: 60 — minutes per round; if set to 0, uses mp_roundtime_defuse for bomb defuse mode
mp_roundtime_defuse 0
Min: 0, Max: 60 — round time for bomb defuse mode; 0 means use mp_roundtime instead
mp_roundtime_hostage 0
Min: 0, Max: 60 — round time for hostage rescue mode; 0 means use mp_roundtime instead
Economy
mp_startmoney 800
Default starting money per player
mp_maxmoney 16000
Maximum money a player can hold
mp_afterroundmoney 0
Money added/removed after each round
mp_buygunconprice 0
Price for guns when buying with secondary fire
mp_round_restart_delay 5
Delay before round restarts
mp_round_end_restart_delay 0
Delay after round ends before restart
Interface and Display
cl_showloadout true
Client-dll archive, per-user — shows loadout in scoreboard
cl_crosshair_drawoutline 1
Min: 0, Max: 2, clientdll archive per-user — crosshair outline visibility
cl_crosshair_dynamic_maxdist_splitratio 1
Min: 0, Max: 1 — dynamic crosshair distance split ratio
cl_crosshair_dynamic_splitalpha_innermod 0
Min: 0, Max: 1 — inner modulo for dynamic crosshair alpha
cl_crosshair_dynamic_splitalpha_outermod 1
Min: 0.3, Max: 1 — outer modulo for dynamic crosshair alpha
cl_crosshair_dynamic_splitdist 3
Min: 0, Max: 127 — dynamic crosshair split distance
cl_crosshair_dynamic_spread_limit 255
Min: 0, Max: 255 — maximum dynamic spread shown on crosshair
viewmodel_fov 60
Min: 60, Max: 68, clientdll archive per-user — viewmodel field of view
cl_bob 0
Client-side view model bobbing; 0 disables
Network and Performance
rate 65536
Maximum number of bytes per second the client will accept from the server
cl_updaterate 64
How many times per second the client updates the server state
cl_cmdrate 64
How many commands per second the client sends to the server
net_graph 0
Shows network performance overlay; 1 for detailed, 2 for summary
net_graphprotocols 0
cl_interp 0.015000
Interpolation amount for lag compensation
cl_interp_ratio 1
Ratio used in interpolation calculation
sv_maxvelocity 3500
Maximum velocity limit for players
sv_accelerate 5
Acceleration factor for player movement
sv_airaccelerate 10
Air acceleration factor (defaults to 10; sv_airaccelerate 0 uses HL1 value)
sv_friction 78
Player friction coefficient
sv_stopspeed 100
Speed at which player stops completely
sv_gravity 800
Gravity constant
Cheat-Protected and Development Only
sv_cheats 0
Enables cheat commands; requires server restart or map change to toggle
cl_showfps 0
Displays current FPS in the console
developer 0
1 enables developer commentary and logging
host_writeconfig
Writes current config to config.cfg; safe to run at any time
Key References
All conVar values documented from the GameTracking-CS2 convars.txt dump (build 11162119, October 22, 2026) at:
https://raw.githubusercontent.com/Steam ... onvars.txt
Default values cross-referenced with Valve's official Counter-Strike 2 update notes at:
https://www.counter-strike.net/news/updates
Notes
- conVar values are subject to change between builds and weekly updates; always verify on the live server.
- Commands marked `clientdll` or `gamedll` are client- or server-side only and require appropriate permissions.
- For competitive and Premier matches, many console commands are disabled or restricted by Valve; do not use in official matchmaking.
- The `mp_freezetime`, `mp_buytime`, and `mp_roundtime` values are set per-map-cycle and may vary between Active Duty and Reserve maps.
This guide is intentionally dense with default values for reference — players seeking to customize their setup should modify one cVar at a time and test in a local lobby before applying to competitive matches.
CS2 Console Commands and Default Values: Build 11162119 (October 2026)
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