Disable automatic scale adjustment
Valve documents this finish property for cases where automatic per-weapon scaling is not desired:
Code: Select all
"ignore_weapon_size_scale" "1"Documented Custom Paint configuration
Valve’s Custom Paint documentation provides this example configuration:
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"style" "7"
"pattern_scale" "1"
"pattern_offset_x_start" "0.0"
"pattern_offset_x_end" "0.0"
"pattern_offset_y_start" "0.0"
"pattern_offset_y_end" "0.0"
"pattern_rotate_start" "0.0"
"pattern_rotate_end" "0.0"
"ignore_weapon_size_scale" "1"Verify the finish in CS2
Valve identifies the CS2 Workshop Item Editor as an in-client tool for viewing and editing finishes. It includes controls for inspecting, previewing, and publishing workshop items.
For UV-specific Custom Paint artwork, use "ignore_weapon_size_scale" "1" when automatic per-weapon scale adjustment is not desired, then inspect and preview the result in the Workshop Item Editor.
Sources and verification
- Counter-Strike Workshop: Pattern Scale — Documents per-weapon pattern-scale adjustment and the property that disables it.
- Counter-Strike Workshop: Custom Paint Style — Documents Custom Paint’s use of full-color images and original weapon UVs and provides an example finish configuration.
- Counter-Strike Weapon Finishes Guide — Documents pattern randomization, a UV-alignment use case for Ignore Weapon Size Scale, and the capabilities of the CS2 Workshop Item Editor.